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Dota patch 7.00

dota patch 7.00

Dotabuff ist die führende Statistik- und Community-Internetseite für Dota 2. Dez. Der neue Patch fasziniert die Dota 2-Szene. Der gratisrallybilder.se-Redakteur Mike Koch erklärt, warum er der Meinung ist, dass der Patch eine. Jan. 5 Dinge, die der neue Dota 2 Patch verändert Die Ankündigung von Patch hat deshalb für viel Aufregung in der Szene gesorgt, markiert.

Dota Patch 7.00 Video

Dota 2 - PATCH 7.00 - Biggest Changes! Pub Spieler frohlocken — in der Planungsphase wurden einige Dinge verändert und beseitigen so einige Frustmomente der Vergangenheit. Eine weitere Qualität des neuen Screens ist es, uefa europa league qualifikation 2019 man vor dem Spielstart noch Items einkaufen kann. Diese Aktualisierung xtra triple card der nächste bedeutsame Schritt in der Evolution von Dota. Dota Plus — Sommerupdate Jul. Besuchen Sie jetzt gleich die 7. Spielerkarten, Lieblingsteams und Turnierprognosen Jul. Versprechen der baldigen Wiederkehr Jul. So ermöglicht es jetzt nicht nur anzuzeigen wo die eigenen Helden entlang fc bayern gegen hamburg 2019 sollen, sondern ihr könnt dort auch angeben, wo ihr feindliche Helden erwartet. Die Schreine können auch nicht zerstört werden, zumindest bis alle Tier-2 Türme zuvor vernichtet wurden. Hauptveranstaltung mit verbessertem Steam Broadcasting Aug.

Just as the Ancients shape the minds of the creatures who worship them, so too do their powers flow through the lanes of the forest, reshaping the lands to reveal new sources of power and lay waste to any notions of safety.

Featuring changes to nearly every part of the map, a new Ancient Neutral Creep type, and a set of new allied structures in the jungles, there's a lot to learn and explore.

Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses. The pattern is increments by 2, then jumps by 10 after ult levels.

Backpack Heroes now have a backpack that allows them to carry three additional items. While backpack items cannot be activated and grant no bonuses, they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.

How It Works Items that are in your backpack are Inactive, and remain so for 6 seconds when moved from backpack. Backpack Mechanics Items that are in your backpack are Inactive cannot be activated or grant passive bonuses Items cooldown at only half the rate when they are anywhere except your main inventory.

Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis. Items can always be moved out of backpack with no Inactivity timer when near a shop.

Disassembling Items Disassembling items now tries to fill your inventory or backpack first before dropping to the ground. Disassembling items auto-locks them from combining with other items.

Use right click to unlock. Map Changes Just as the Ancients shape the minds of the creatures who worship them, so too do their powers flow through the lanes of the forest, reshaping the lands to reveal new sources of power and lay waste to any notions of safety.

Roshan Moved Roshan to new area near top Powerup Rune spot Roshan attack range increased from to Roshan armor increased from 5 to 15 Roshan HP reduced from to Roshan HP gain per 4 minutes reduced from to Roshan armor gain per 4 minutes increased from 0.

Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team. Each team also has 5 Shrines inside the base.

Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a AoE aura that lasts for 5 seconds.

Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0: Shrines do not grant vision.

Shrines provide a gold bounty for each player on the team when killed. Runes Runes are now two different categories: Powerup Runes Haste, Double Damage, etc.

Bounty Runes are no longer located in the River. Powerup Rune spawns now occur at only one river location at a time. They do not spawn at the start of the game.

Each of the four jungles now spawns a Bounty Rune every 2 minutes. Including the start of the game. Hero will auto-consume Bounty Runes if Bottle already has full charges.

Jungle Reworked entire jungle terrain for Radiant and Dire both primary and secondary jungles , and all connecting routes The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.

Previously 2 hard, 2 medium, and 1 small camp. The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.

Previously 1 ancient and 1 hard camp. Terrain Layout Reworked the paths and hiding spots to the left and right of the side lanes Reworked many ward spot locations and juke paths Added various juke paths near the map edges between tier 1 and tier 2 towers Adjusted tree distribution to the left of the top radiant barracks.

Neutrals Changes Neutrals spawn time from 0: The following abilities do not affect Ancients: Neutral creeps now have 1 mana regen Previously most had no mana regen.

Both abilities will be used by neutrals against enemies if there is a nearby hero. Other Map Changes Tier 4 towers now have the same regeneration as the Ancient.

Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.

Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately. Previously some sources worked and most didn't, in particular raw item bonuses.

Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't. The following Auras are now generated by illusions Most auras behave this way.

Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.

The following illusions have a constant bounty value rather than the formula above: General Changes Root Mechanics Root now disables the following movement spells: Dispel Mechanics Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.

The following skills are no longer undispellable: Insatiable Hunger is no longer dispellable. Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled Cleave Mechanics Cleave area is now calculated as a cone in the direction of your attack instead of a circle whose edge starts in front of the attacking unit: The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Necrophos, Techies, Lycan, and Treant The following abilities no longer disjoint projectiles: The following flying vision abilities are reduced in AoE: Cleave no longer gets boosted by Spell Amplification.

Spell Lifesteal does not trigger heal for things that don't receive spell amplification Moon Glaive, Cleave. Fixed the following passives not being disabled by Break: Item Changes Abyssal Blade: Aether Lens cast range bonus increased from to Aether Lens recipe cost increased from to Assault Cuirass: Self attack speed reduced from 35 to 30 Aura attack speed increased from 20 to 25 Bloodstone: No longer reduces respawn time to less than 1 second Bottle: Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Bottle now only replenishes 2 charges when filled with a Bounty Rune. Hero will auto-consume Bounty Runes if Bottle has full charges.

Recipe cost reduced from to Cheese: Mana restore increased from to Clarity Potion: Along with Healing Salve, Bottle, and Urn.

Bonus damage reduced from 81 to 76 Critical strike increased from 2. Diffusal Blade can only target enemies now. Strength reduced from 13 to 12 Drum of Endurance: Dust of Appearance no longer requires 5 mana to cast.

Enchanted Mangoes on sale for gold Eye of Skadi: Gem of True Sight: True Sight no longer granted to Illusions Glimmer Cape: Cooldown reduced from 16 to 14 Heart of Tarrasque: Regeneration increased from 4.

Along with Clarity Potion, Bottle, and Urn. Item Reworked Dominate ability no longer requires 75 mana.

Dominate now sets the converted unit to movement speed instead of Dominate can only have one creep active at a time.

This restriction is regardless of the number of identical items. Reworked Recipe and Bonuses: Headdress Gloves of Haste Recipe Total: Cooldown increased from 6 to 7 seconds Iron Talon: These changes also affect Quelling Blade, but not Battle Fury.

Bonus damage now works against Roshan. Cooldown increased from 14 to 20 Maelstrom: Maelstrom has an internal cooldown of 0.

Maelstrom is no longer a Unique Attack Modifier. Previously was only a Unique Attack Modifier on successful procs. Item Reworked Reworked Recipe and Bonuses: Morbid Mask Recipe Total: Medallion of Courage no longer has half value against Roshan.

Mjollnir has an internal cooldown of 0. Night vision increased from to Necronomicon: Oblivion Staff attack damage reduced from 15 to 10 Oblivion Staff intelligence increased from 6 to 10 Octarine Core: These changes also affect Iron Talon, but not Battle Fury.

Radiance damage increased from 50 to 60 Radiance damage on illusions reduced from 50 to 40 Rod of Atos: Item Reworked Applies a Root, preventing the target from moving for 2 seconds.

Prevents various movement-based abilities and reveals invisibility for the duration. Cooldown increased from 10 to 16 Cast range reduced from to Active now uses a speed projectile rather than instantly applying.

Shadow Amulet fade time reduced from 1. Solar Crest no longer has half value against Roshan. Recipe increased from to Talisman of Evasion: No longer has gold recipe still has same total cost after Morbid Mask price increase Wind Lace: Cost increased from to Mist Coil cast point reduced from 0.

As such, the exact date of undocumented change implementation will be an estimate. This article is about general updates to Dota 2.

For a list of gameplay updates only, see Versions. Retrieved from " https: Navigation menu Namespaces Page Discussion.

Views View Edit History. This page was last edited on 10 November , at Dota 2 content and materials are trademarks and copyrights of Valve or its licensors.

This site is a part of Curse, Inc. About Dota 2 Wiki Disclaimers Mobile view. Released Treasure of the Carmine Cascade. Trove Carafe Remodeled Huskar.

Immortal Treasure III Promise of Eminent Revival. Immortal Treasure II Ranked matchmaking season two begins. The International Collector's Cache.

The International Battle Pass released. Added Feast of Abscession Arcana. Added Frostivus Treasure. Added Treasure of the Venerable One.

Added seasons to Ranked Matchmaking. Added Treasure of the Emerald Revival. Added Trove Carafe Added Imbued Trove Carafe Added Treasure of the Crimson Witness

Wir haben uns die 5 für uns wesentlichsten Änderungen genauer angesehen. Der neue Patch spaltet, wie zu erwarten war, die Community. Die Sieger von The International Aug. Zu den Kommentaren springen. Allen Dota-Spielern steht eine spannende Testphase bevor, so viel ist sicher. Theoretisch kann man so in 30 Sekunden recht schnell klären, wie der Plan sein sollte. Bei Rechtsklick auf das Gebäude versorgt es alle umstehenden Helden mit Energie und Mana — danach wartet ein 5 Minuten langer Cooldown. Roshan hat einen neuen Platz. Valve hat diesbezüglich sogar eine eigenständige Website gegründet, um alle Änderungen möglichst übersichtlich zu präsentieren. Dota Plus — Sommerupdate Jul. Dieser viel zu overpowerte, von Baum zu Baum springende Charakter wird deshalb praktisch in jedem Pub Game über die nächsten Wochen zu finden sein. Hauptveranstaltung mit verbessertem Steam Broadcasting Aug. Hoffentlich folgt bald eine Anpassung, damit wir ihn irgendwann auch in den Händen von Profi-Spielern sehen dürfen. Der Held scheint aktuell deshalb sehr imbalanced aber die Geschichte zeigt ja, dass das oft passiert, wenn ein neuer Held vorgestellt wird.

Dota patch 7.00 -

Eine weitere Qualität des neuen Screens ist es, dass man vor dem Spielstart noch Items einkaufen kann. Das Ringen um die Ancients wird nie mehr dasselbe sein. Jedes Team verfügt über 7 Schreine, 2 davon auf der Map verteilt, 5 in der jeweiligen Basis. Dota Plus — Spätsommerupdate Sep. Speziell weil beide Parteien einen Schrein in der Nähe haben, erwarten wir hier epische Kämpfe. Die Ankündigung von Patch 7.

7.00 dota patch -

The International rückt näher Aug. Neuer Held — Grimstroke Aug. Seit über 11 Jahren hat Dota die Patchnummern 6. Wie immer wird die Zeit verdeutlichen, ob die zahlreichen Neuerungen und Anpassungen das Spielerlebnis verbessert haben. Bei Rechtsklick auf das Gebäude versorgt es alle umstehenden Helden mit Energie und Mana — danach wartet ein 5 Minuten langer Cooldown. Der Held scheint aktuell deshalb sehr imbalanced aber die Geschichte zeigt ja, dass das oft passiert, wenn ein neuer Held vorgestellt wird. Diese neueste Aktualisierung wird vorerst nur im Dota 2 Test Client zeitgleich mit der Veröffentlichung der Webseite freigeschaltet, und dann am Montag, den Theoretisch kann man so in 30 Sekunden recht schnell klären, wie der Plan sein sollte. Jedes Team verfügt über 7 Schreine, 2 davon auf der Map verteilt, 5 in der jeweiligen Basis. Die Sieger von The International Aug. Jedes Team verfügt über 7 Schreine, 2 davon auf der Map verteilt, 5 in der jeweiligen Basis. Kann ein traditionelles orderkosten comdirect Rollenspiel mit einer über 50 Stunden langen Haupthandlung im Jahr noch punkten? Fehlt eigentlich nur noch, dass unsere Team-Mitglieder endlich damit aufhören, mit den zwei Ward-Icons einem Helden leuchtende Augen auf der Minimap zu verpassen. Wir wollen hier gar nicht genau martina hill videos seinen Ultimate eingehen, der eine Affen-Armee für ihn kämpfen oder ihn mit der Umgebung verschmelzen lässt. Erhalte täglich die wichtigsten IT-News mit unserem Newsletter: Contact the Team To contact us tonybet kaune about scopa game online matters.

Terrain Layout Reworked the paths and hiding spots to the left and right of the side lanes Reworked many ward spot locations and juke paths Added various juke paths near the map edges between tier 1 and tier 2 towers Adjusted tree distribution to the left of the top radiant barracks.

Neutrals Changes Neutrals spawn time from 0: The following abilities do not affect Ancients: Neutral creeps now have 1 mana regen Previously most had no mana regen.

Both abilities will be used by neutrals against enemies if there is a nearby hero. Other Map Changes Tier 4 towers now have the same regeneration as the Ancient.

Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.

Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately. Previously some sources worked and most didn't, in particular raw item bonuses.

Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't. The following Auras are now generated by illusions Most auras behave this way.

Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.

The following illusions have a constant bounty value rather than the formula above: General Changes Root Mechanics Root now disables the following movement spells: Dispel Mechanics Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.

The following skills are no longer undispellable: Insatiable Hunger is no longer dispellable. Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled Cleave Mechanics Cleave area is now calculated as a cone in the direction of your attack instead of a circle whose edge starts in front of the attacking unit: The overall distance from which a unit can be hit is roughly the same with the new cleave values.

Necrophos, Techies, Lycan, and Treant The following abilities no longer disjoint projectiles: The following flying vision abilities are reduced in AoE: Cleave no longer gets boosted by Spell Amplification.

Spell Lifesteal does not trigger heal for things that don't receive spell amplification Moon Glaive, Cleave. Fixed the following passives not being disabled by Break: Item Changes Abyssal Blade: Aether Lens cast range bonus increased from to Aether Lens recipe cost increased from to Assault Cuirass: Self attack speed reduced from 35 to 30 Aura attack speed increased from 20 to 25 Bloodstone: No longer reduces respawn time to less than 1 second Bottle: Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

Bottle now only replenishes 2 charges when filled with a Bounty Rune. Hero will auto-consume Bounty Runes if Bottle has full charges.

Recipe cost reduced from to Cheese: Mana restore increased from to Clarity Potion: Along with Healing Salve, Bottle, and Urn.

Bonus damage reduced from 81 to 76 Critical strike increased from 2. Diffusal Blade can only target enemies now. Strength reduced from 13 to 12 Drum of Endurance: Dust of Appearance no longer requires 5 mana to cast.

Enchanted Mangoes on sale for gold Eye of Skadi: Gem of True Sight: True Sight no longer granted to Illusions Glimmer Cape: Cooldown reduced from 16 to 14 Heart of Tarrasque: Regeneration increased from 4.

Along with Clarity Potion, Bottle, and Urn. Item Reworked Dominate ability no longer requires 75 mana.

Dominate now sets the converted unit to movement speed instead of Dominate can only have one creep active at a time. This restriction is regardless of the number of identical items.

Reworked Recipe and Bonuses: Headdress Gloves of Haste Recipe Total: Cooldown increased from 6 to 7 seconds Iron Talon: These changes also affect Quelling Blade, but not Battle Fury.

Bonus damage now works against Roshan. Cooldown increased from 14 to 20 Maelstrom: Maelstrom has an internal cooldown of 0.

Maelstrom is no longer a Unique Attack Modifier. Previously was only a Unique Attack Modifier on successful procs. Item Reworked Reworked Recipe and Bonuses: Morbid Mask Recipe Total: Medallion of Courage no longer has half value against Roshan.

Mjollnir has an internal cooldown of 0. Night vision increased from to Necronomicon: Oblivion Staff attack damage reduced from 15 to 10 Oblivion Staff intelligence increased from 6 to 10 Octarine Core: These changes also affect Iron Talon, but not Battle Fury.

Radiance damage increased from 50 to 60 Radiance damage on illusions reduced from 50 to 40 Rod of Atos: Item Reworked Applies a Root, preventing the target from moving for 2 seconds.

Prevents various movement-based abilities and reveals invisibility for the duration. Cooldown increased from 10 to 16 Cast range reduced from to Active now uses a speed projectile rather than instantly applying.

Shadow Amulet fade time reduced from 1. Solar Crest no longer has half value against Roshan. Recipe increased from to Talisman of Evasion: No longer has gold recipe still has same total cost after Morbid Mask price increase Wind Lace: Cost increased from to Mist Coil cast point reduced from 0.

Aphotic Shield cast point reduced from 0. Cold Feet cannot target a unit already affected by Cold Feet. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.

Thirst now lingers for 2 seconds after a target dies. Allows Shuriken Toss to bounce twice on each hero bounces on everyone once, then bounces through each one again Level Drunken Haze cast point reduced from 0.

Drunken Haze no longer has a radius. Chaos Strike no longer applies a -5 armor debuff. Illusions benefit from this as well. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero.

Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2. An enemy can only be affected once.

Wall of Replica no longer deals damage when heroes walk through it. Multiple instances of Poison Touch stack.

Infernal Blade mini-stun increased from 0. Elder Dragon Form Corrosive Breath now affects the splashed targets.

Dragon Tail is now a fast projectile while in Dragon Form. Movement Speed reduced by 10 Level Magnetize debuff now has an overhead counter similar to Replicate.

When the spirit is inside your hero, both auras are centered around your hero. Primarily impacts heroes with non-standard base magic resistances.

Natural Order aura increased from to Level Previously resulted in random areas of distribution for cleave. Affects remnant charges] Level Scepter attack interval from 1.

Creeps already do 0 damage to it. Deafening Blast is no longer automatically upgraded when Reagents are level 7. Invoker no longer gains passive attributes when leveling Reagents.

Macropyre radius increased from to Level Frost Armor can now target invulnerable structures. Returning from True Form to Druid Form reduced from 1.

Spirit Bear now has 0. Hero Reworked Howl now behaves like a normal buff, rather than a pseudo-aura. Summoned Wolves Base Attack Time reduced from 1.

Summoned Wolves now gain invisibility at level 4. Summoned Wolves now gain cripple at level 3. Cripple attack speed slow increased from 40 to 60 Level Skewer cooldown reduced from 30 to 25 Level As such, the exact date of undocumented change implementation will be an estimate.

This article is about general updates to Dota 2. For a list of gameplay updates only, see Versions. Retrieved from " https: Navigation menu Namespaces Page Discussion.

Views View Edit History. This page was last edited on 10 November , at Dota 2 content and materials are trademarks and copyrights of Valve or its licensors.

This site is a part of Curse, Inc. About Dota 2 Wiki Disclaimers Mobile view. Released Treasure of the Carmine Cascade. Trove Carafe Remodeled Huskar.

Immortal Treasure III Promise of Eminent Revival. Immortal Treasure II Ranked matchmaking season two begins. The International Collector's Cache. The International Battle Pass released.

Added Feast of Abscession Arcana. Added Frostivus Treasure. Added Treasure of the Venerable One. Added seasons to Ranked Matchmaking.

Added Treasure of the Emerald Revival. Added Trove Carafe Added Imbued Trove Carafe Added Treasure of the Crimson Witness

Dota 2 Patch 7. Fixed the following passives not being disabled by Break: Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. Immortal Treasure III Mjollnir has an internal cooldown of 0. The overall distance from which a unit can be hit is roughly alexander baumjohann tatiane baumjohann same with the new cleave values. Added Imbued Trove Carafe Previously 2 hard, 2 medium, and 1 small camp. Cooldown increased from 10 to 16 Cast range reduced from to Active now uses a speed projectile rather than instantly applying. Added seasons to Ranked Matchmaking. Added Www web de club Moon event.

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